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We as human beings are always looking for a balance in our body and mind.

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The question is how?

One of the answers can be found in our temperaments.

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Parma is here to help you figure out your temperament type!

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test -page.png

Overview

Parma is a mobile application designed to determine user`s temperament type and predominant humour by taking a test.

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It gives the user some information about the concept of humorism and how it will affect on their body and mind and also what they should do to make a balance of humours in their body.

Role & Duration

Product designer

Product strategy, User research, Interaction, Visual design & Prototyping

Team of 1 designer & 2 software engineers

July 2019-

Challenge

This was a simple idea which emerged from a specific need. In my work as a dietitian I have been consulting with a large number of people. Gradually I realized what they are looking for and what their needs are in different areas. One of the questions they were always asking me was; "what is my temperament and how it affects my diet?"

This was where I realized maybe a mobile application can help people to understand what is their temperament and how it will affect their physical and mental health.

Process

I followed HCD process by first conducting user research. After synthesizing inspiring insights from interviews, the problem was defined and I jumped right into the ideation phase. From sketches all the way into high-fidelity prototypes.

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User Research

I conducted research interview with my clients to understand

  • if they know what their temperament is.

  • if they have already done a test to realize what their temperament is.

  • if they know how their temperament affects their physical and mental health.

so I asked my clients to complete various temperament tests I found on the Internet. After they completed the tests, I interviewed my clients to understand their behaviours and attitudes. With these results I put together an empathy map and extracted some pains and gains.

My friend say she has done an online test to determine her temperament

Like to make a balance in their humours

My dietitian says you should eat food according to your temperament

Curious about the concept of temperaments and humours

Some of them think they don`t need to know their temperament

They feel like they need to know their temperament to be healthier physically and mentally

Think & Feel?

They think tests are time-consuming and hard to answer

Symptoms that is result of imbalance of humours in body

People who are on a diet based on their temperament

Online tests to determine temperaments

Dietitians who manage a diet according to people's temperament

TV programs talking about balancing humours

Herbal medicine based on temperament

My doctor says if I know my temperament,I can take herbal medications

Online temperament tests do not tell me how to balance my humours

What is temperament that my friend is always talking about?

Online temperament tests do not tell me the temperaments of foods

How can I balance humours in my body

Some information about temperaments are really hard to understand

See?

Hear?

Say & Do?

Pains

  • They do not know there is a test to determine their temperament..

  • Hate to read hard-to-understand information about temperaments.

  • hard to find clear data about temperament of foods and how to balance their humours based on that.

  • Tests are time-consuming

Gains

  • They do not know there is a test to determine their temperament..

  • Hate to read hard-to-understand information about temperaments.

  • hard to find clear data about temperament of foods and how to balance their humours based on that.

  • Tests are time-consuming

Ideation

After collecting the recordings from the user interviews I started to write down my thoughts and ideas of how to create an app to fulfil users' needs.

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Problem vision & Solution

From my Ideation and User Research phase, I extracted three value propositions for my app : 

  • The user will understand what is temperament and how it affects on their physical and mental health.

  • The user will take a test to realize what is their temperament.

  • The user will understand what to eat or prevent to eat based on their temperament. 

Sketching

From here I could decide what actions and features were crucial and beneficial, and sketched an early mockup .
I mocked up the main screens and did a user research. After collecting users' ideas I did some iterations and user research again and finally it came up with the following.

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User Flow 

At this point, a flow chart was needed to map out the steps that user may take within the application. The main pages of the application and the path through the pages were defined.

The Procrastination Flowchart@2x (2).png

Mid-fidelity wireframing

After usability testing and creating a user flow I mocked up the main screens and came up with the following:

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  • Sign up screen

  • Log in screen

  • Home screen

  • Test screen  

  • Questions screen

  • Result screen

  • Description screen

Laying the foundation

My design was based on atomic blueprint. The key behind this method being small, independent - atomic - parts, can be combined into larger molecular structures.

This foundation defined my typography, colours, icons, and information architecture.

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And this was where I needed to think about user interface design. I created a sketch master file to design my icons which was referred to throughout the design process then decided about my colour pallet, fonts and whatever related to UI.

I opted for a refreshing gradient look and the simplicity of the UI.

Foundation.png
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Colours

I decided to create a colour pallet that supports the brand`s values. Each temperament has its own colour so there were 4 main colours. For simplicity I followed 60-30-10 rule in creating colour pallet.

Cornflower Blue

#1B86FA

Link Water

#D1DFEF

Flush orange

#FF7400

Seashell Peach

#FFF6EF

Cinnabar

#EC3A3F

Soapstone

#FFF9F5

Scorpion

#565656

Pot Pourri

#EEDCD0

Dusty Gray

#979797

Alto

#DCDBDB

Mountain Meadow

#20C798

Typeface

I almost exclusively used Averta and Open Sans as the base typeface across the entire Parma product.

Heading 1

60px

Bold

Playball

Heading 2

30px

Bold

Averta

Heading 3

23px

Bold

Averta

Heading 4 

20px

Bold

Averta

Body text 1

17px

Regular

Open Sans

Body text 2

17px

Bold

Open Sans

Body text 3

16px

Bold

Open Sans

Body text 4

11px

Bold

Open Sans

Icons

Group 4.png

Prototyping

  • Get started screen

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This screen was simply created to showcase our logo and encourage users to click on the button to get started.

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  • Register account

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Users would fill in a simple sign up form to create a new account.

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  • Home screen

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User can have a total idea about humorism by looking at the chart in home screen.

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  • Test screen

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User can go straight to the test page and start the test.

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  • Questions screen

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There are 24 statements that user rates on five point scale of how much they agree with each.

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  • Result screen

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User gets their result that is shown on a chart and they can tap on the chart to get more information.

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  • Temperament screen

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User can read some information about their temperament, humour, personality and lifestyle.

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Usability testing

A group of users were gathered to test the prototype in the final stage of design to get feedback on the functionality, content and interactivity of the design.

Next steps

What I`ve planned for the next version of the app based on users` feedback is the following:

  • Provide a list of food products based on user`s temperament result.

  • Suggest the user a diet based on their temperament to enhance user engagement.

  • User will be able to take the test more than 10 times (Now the app will keep the record of test result for 10 times).

  • User will see some introduction screens before sign up page for boosting user experience in understanding what the app is about and how to do the test.

Development

I used Abstract to allow the engineers to inspect the CSS of the design. The developer team used React Native framework to develop the mobile app to support both iOS and Android. It will be accessible via the Apple, Google and Amazon app store in November 2021.

Project learnings

1. Simplicity is strength
We are often tempted by attractive and trendy designs.  But, We must always remember the reason of creating a product. The primary goal is to understand the user, their problems and then come up with a design that solves it.

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2. Prioritise
Create a strategic plan to launch an MVP. At brainstorming stage of my design I had totally different idea for this mobile app with a greater amount of context and features but after a while I realised it could potentially derail the project, so I started with this version and continue to have a better quality of product in time.

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3. Seek out feedback early and continually
The strategy that helped me with the design most was user testing in different stages of designing. Testing the solution from paper form to mid-fi or hi-fi helped me to create a design that is user-centered and saves great amount of time and re-work.

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